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Project 1 "Beacon"

  • Writer: jerron chuck
    jerron chuck
  • Mar 25, 2020
  • 2 min read

Updated: May 17, 2023

This is a personal Project I have created to add to my environment portfolio. This project would also be focusing on hard surface elements in a Sci Fi setting. In addition for my process I would be using software such as Maya ( modeling), Rizom ( UV ), Substance painter ( Texturing ) and Unreal / Marmoset ( Rendering ).


Here is a link for my timeline (Link)



March 25, 2020

This is just interior test render I did in Keyshot of the scene just to get an idea.

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March 29, 2020

Here is a mood board of the color scheme I would be using for this project. As you can see it's basically a mix cool and warm colors

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March 31, 2020

Here is a shot of the outside just a disclaimer this look may change in terms of elements being deleted and added.

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March 31, 2020

Here is inspiration as well as color ideas for this scene.

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April 13th, 2020

This is a update on what I have now doing my final rounds of detailing tomorrow would be the last day of detailing and then I would begin working on my proper camera move and uving to prepare for texturing. As I changed the overall look.


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April 23th, 2020

Here is the camera move I am planning to go with, the music is not final it's just a place holder as I am having a sound designer tailor one for me.



April 29th, 2020

Made adjustments to the textures and to my final look, also starting to build the scene in substance as I texture it.


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May 18th, 2020

Some of the tools I used , Houdini , speed tree , maya and substance painter

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May 20th, 2020

Started doing look dev on the scene as well as added in robots.


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May 27th, 2020

Here is a link to my Final senior project, thank you




 
 
 

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