Project 1 "Beacon"
- jerron chuck

- Mar 25, 2020
- 2 min read
Updated: May 17, 2023
This is a personal Project I have created to add to my environment portfolio. This project would also be focusing on hard surface elements in a Sci Fi setting. In addition for my process I would be using software such as Maya ( modeling), Rizom ( UV ), Substance painter ( Texturing ) and Unreal / Marmoset ( Rendering ).
March 25, 2020
This is just interior test render I did in Keyshot of the scene just to get an idea.

March 29, 2020
Here is a mood board of the color scheme I would be using for this project. As you can see it's basically a mix cool and warm colors

March 31, 2020
Here is a shot of the outside just a disclaimer this look may change in terms of elements being deleted and added.

March 31, 2020
Here is inspiration as well as color ideas for this scene.

April 13th, 2020
This is a update on what I have now doing my final rounds of detailing tomorrow would be the last day of detailing and then I would begin working on my proper camera move and uving to prepare for texturing. As I changed the overall look.

April 23th, 2020
Here is the camera move I am planning to go with, the music is not final it's just a place holder as I am having a sound designer tailor one for me.
April 29th, 2020
Made adjustments to the textures and to my final look, also starting to build the scene in substance as I texture it.


May 18th, 2020
Some of the tools I used , Houdini , speed tree , maya and substance painter


May 20th, 2020
Started doing look dev on the scene as well as added in robots.

May 27th, 2020
Here is a link to my Final senior project, thank you


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