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Bus Stop

11111.jpg

Renders

Process 

Reference

Scene.jpg

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Details

This artwork was modeled in Maya, Textured in substance painter, and rendered in Unreal. I also used Megascans for Decal and small assets to really sell the scene. I also created a raindrop shader which you can be seen on the floor as well as a rain dripping shader which can be seen running down the glass. The rain itself was created in Niagra.

Responsible for all aspects

Software -  Maya, Substance Painter, Unreal Engine

, Megascans

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